My main responsibilities were:
- Breaking down concept and identify possible reuse assets and materials
- Create brand new material blends to fit Lava Siphon terrain
- Greyblock / proxy to matching gameplay requirements
- Model / Sculpt / Texture the entire terrain around the area
- Full set stressing pass around the central building and develop possible storytelling moments.
- Create / testing phase B (secondary mesh)
- Gameplay clipping pass to ensure smooth gameplay traversal
We finished another awesome season! Thanks to all the amazing talented people around me to make this possible!! And thank you for taking the time to play our updates.
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Season 10 Environment art team
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Art Director:
Eduardo Agostini
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Environment Art Team:
Derek Bentley
Gavin Bartlett
Jared Bosse
Kevin Hsu
Cindy Khang
Jason McKenzie (Lead)
Eric Zimmer
Sab Sakata
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Lighting Team:
Morgan Wang
Nu-Lee Han
Felicity Zhen Guan
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Concept Art:
Jens Holdner
Luke Suzumoto
Tu Bui
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Level Designers:
Lyubo Kubadinov
Garrett Metcalf
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FX Artist:
Sanath Shekar